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This section presents current work.

Starting from a suite of paintings referring to experiences made in computer games, such as immersion, discontinuity of space, rendering problems and transitions from 2D to 3D, Maja Rohwetter created an interactive 3D model (see NURBS). The painting process was translated to spatial constellations, layers and bodies. In the video version, the tracking shot forces the spectator into an often uncomfortable movement through space, permanently deconstructing the picture. The new paintings, based on screenshots of the model, explore similar aspects, oscilliating between the recognizable and the unknown.

 

 

 

 

 

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